Let Us Comprehend CUBI—A User Experience Model Part 5

Interaction in CUBI ModelPreviously we have explored the components of CUBI model for UX designers for web and mobile software products. In second part, we have grasped the content layers’ functionality. In third part, it were user goals while in fourth part, we had some knowledge about business goals. Now in this post, we will look finally at the fourth component of the CUBI model and its interaction. However, user interaction designing is crucial in modern high-end web and mobile landscape because only interactions make product live and exert the best user experiences in our highly intricate software designing projects.

Just like other components, user interactions has four layers to consider when incorporating it in the UX designs. Those layers are patterns, systems, devices, and humans. Let’s see how they act in the UX designing.

Interactions with Patterns

We know very well that UI design consists of various UI elements and most of them are the parts of graphics or layout designs. Therefore, it is natural that design patterns have greater impacts on the interactions of users hence on the UX designs. Apart from buttons, there are headers, menus, maps, calendars, video, audio, images, etc. which are taking parts in various interactions and responsible for user experiences at the end.

Interactions with Systems

Web and mobile applications are creating their own system and running on the various operating systems as well as devices using its hardware, software, and custom resources at a capacity. For instance, any software on web and mobiles may have navigation system, workflows, screen flows, feedback giving and receiving systems, notification systems to interact with internal and external components. These all are mean to help end-users to go ahead to achieve their intended goals with our products.

There is nature of the system such as static or dynamic may decide the interaction designing. At other hand, your software system will define the CMS, e-commerce, and other system software integration with a set of capabilities and limitations.

Interactions with Devices

We are living in fragmentation era in terms of computing devices. Therefore, it is mandatory to beat challenges of multi-screen designing for better UX in all mobile and web software products. Our client/targeted devices may have fragmentation issues with screen size at first place, form factors like smartphones, tablets, desktops, laptops, kiosks, terminals, wearable devices, appliances, and many others at second place.

The biggest challenge for UX designers with devices is various gestures to interact with them like pointing devices/mouse, touch gestures with fingers, thumbs, and other body parts, body gestures with just movements, accelerometer like hardware gestures, geo-locations, and use of camera are some instances to consider during UX designing and interaction designs in particular.

 

Interactions with Humans

After all, we are designing UX for our end-users, and in most the cases, they are human beings. Therefore, human interactions with the product designing like formal, informal ways of interactions, sometimes personal or interpersonal or social interactions define the UX design of the software products at detail level.

 

In simple words, we can say that a set of various patterns provided in a system is responsible for UX and such system running on various devices trigger the human interactions with the product. If you want to get some clue of successful UX designs using CUBI model, you have to explore our portfolio and consult our designers for web and mobiles.

 

 

Author Bio:

Shoaib Marfatiya is an eminent writer in web development industry and its verticals. He has contributed a lot by throwing light on very intricate issues of web and mobile development community.

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